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Government’s plan to grow the creative industries by £50bn
and support a million more jobs by 2030, with £77m of new
funding for the sector announced
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Advanced screen and performance technology research labs to
be based in Yorkshire, Dundee, Belfast and Buckinghamshire
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£50m to support more regional creative clusters, plus extra
cash for music venues, video games studios, London Fashion
Week and the next generation of British music talent
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Plans to build a pipeline of skills and talent through new
creative careers promise
New plans to maximise the potential of the UK creative industries
and grow the economy have been set out by the government today.
One of the Prime Minister’s priority sectors for economic growth,
the creative industries are a global British success story
growing at more than 1.5 times the rate of the wider economy over
the past decade and contributing £108 billion in gross value
added (GVA) annually. Employment in these industries has grown at
five times the rate of the rest of the economy since 2011.
Speaking at the London Tech Week conference on Monday, Prime
Minister said that Britain’s creative
industries were “going like gangbusters” and represent a “unique
strength” for the country.
Developed with industry via the Creative Industries Council, the
Creative Industries Sector Vision published today sets out shared
ambitions to build on that success and maximise the growth of the
creative industries by £50 billion by 2030, creating one million
extra jobs and delivering a creative careers promise that builds
a pipeline of future talent.
Framed around the key principles for driving growth -
facilitating innovation and investment, alongside building a
skilled workforce - the Sector Vision is backed by £77 million in
new government investment for the sector.
The Prime Minister, , said:
“The creative industries are a true British success story, from
global music stars like Adele and Ed Sheeran to world-class
cultural institutions like the National Theatre.
“These industries have a special place in our national life and
make a unique contribution to how we feel about ourselves as a
country.
“We want to build on this incredible success to drive growth in
our economy - one of my key priorities – and to ensure that UK
creative industries continue to lead the world long into the
future.
“Backed up with significant new funding, this ambitious plan will
help grow the sector by an extra £50 billion while creating one
million extra jobs by 2030”
Culture Secretary said:
“The imagination and ingenuity of British designers, producers,
content creators, writers and artists are spearheading growth
right across our economy.
“The government is backing our creatives to maximise the
potential of the creative industries. This Sector Vision is about
driving innovation, attracting investment and building on the
clusters of creativity across the country. And from first days at
school to last days of work, we will nurture the skills needed to
build a larger creative workforce to harness the talent needed
for continued success.
“Working with the industry this vision is helping the UK creative
sectors go from strength to strength - providing jobs and
opportunities, creating world leading content and supporting
economic growth across the country.”
, Chancellor of the Exchequer,
said:
“Our Creative Industry isn’t just about the glitz and glam of the
red carpet in Leicester Square. It brings in £108 billion a year
to help fund our public services, supports over 2 million jobs,
and is world renowned.
“That’s why we’re backing it as an industry to drive our economic
growth, keeping the UK at the top of the world’s cultural charts
with a multi-million pound boost.”
This includes £50 million to grow clusters of creative businesses
in locations all over the country, and more funding to help
start-ups scale-up and to turn creative entrepreneurs into
CEOs.
New investment will help the next Adele, Ed Sheeran or Sam Smith
break into overseas markets, alongside financial support for new
video games studios and hundreds of grassroots music venues. The
government will continue to offer competitive creative industries
tax reliefs to incentivise production of film, TV and video games
in the UK.
This sector vision builds on more than £230 million in government
spending on the creative industries since 2021, which includes
£75.6 million to build the largest virtual production research
and development network in Europe to put the UK at the forefront
of advancements in visual effects, motion-capture technology, and
AI for the screen industries and live performance. Today the
government has announced regional research labs will be based in
Yorkshire, Dundee and Belfast with a national lab in
Buckinghamshire. The programme will be supported with an
additional £63 million investment from industry.
Alongside investment, the Sector Vision commits the government to
a new creative careers promise - a pledge backed by a
comprehensive package of actions to open up more opportunities,
particularly for young people, to pursue careers in the creative
industries.
Sir Peter Bazalgette, industry co-Chair of the Creative
Industries Council said:
"The Creative Industries are coming of age with this ambitious
policy framework for economic growth and cultural value. Our
Sector Vision, developed jointly with government, champions
R&D-led innovation and future skills, drawing on the talent
of all our communities. It also promotes positive impact on
health & wellbeing, the environment & Britain's global
reach. Helped by the government's new spending commitments, the
work starts now to deliver on this growth agenda."
Innovation, investment and exports
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Four new state-of-the-art research and development facilities
will be set up to drive the next generation of screen
technology and on-set virtual production, with £63 million of
new industry investment announced today on top of the
government’s £75.6 million investment. UKRI’s Convergent
Screen Technologies and performance in Realtime (CoSTAR)
programme is expected to create more than 820 new jobs across
the UK.
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The government will invest at least £50 million in the next
wave of UKRI’s Creative Industries Clusters
programme. This funding will be used to identify and
support at least six new clusters specialising in creative
subsectors, helping entrepreneurs and businesses in these
areas innovate with new technologies, secure investment, and
access global markets. It comes as more than 300 creative
companies across the UK receive a share of £13 million in
government grants today to help them innovate and reach their
high growth potential.
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DCMS will increase the budget of the Create Growth Programme
by £10.9 million, bringing it to a total of £28.4 million
until 2025. The increased funding will enable it to double
the number of regions it covers to twelve and support 2,000
businesses to commercialise their ideas and access resources,
knowledge and private investment to scale up - turning
today’s creative entrepreneurs into tomorrow’s CEOs.
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Funding for the Music Exports Growth
Scheme, which provides grants to support touring and help
emerging musicians break into new global markets, will be
expanded to £3.2 million over the next two years. Past
recipients include BRIT award winners Wolf Alice, Dave and
Catfish and the Bottlemen, as well as Mercury Prize Winners
Young Fathers and BRIT Rising Star nominee beabadoobee.
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DCMS will expand Arts Council England’s highly successful
Supporting Grassroots Music
Venues Fund, providing an additional £5 million over two
years to support around 400 grassroots music venues projects,
as the lifeblood of our world-leading music sector and
cornerstones of communities.
Skills and education
The Sector Vision’s creative careers promise commits the
government to working closely with the industry to give young
people from all backgrounds more opportunities to participate in
creative activities from an early age, in order to build a
highly-skilled, productive and inclusive creative workforce. To
support these aims, DCMS and the Department for Education will:
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Publish the Cultural Education Plan later this year, deliver
last year’s National Plan for Music Education which includes
£25 million for musical instruments, and explore
opportunities for enrichment activities as part of the
government’s wraparound childcare provision.
UK Research and Innovation Creative Industries Sector Champion,
Professor Christopher Smith, said:
“The creative industries are a UK success story, key to the UK’s
prosperity, wellbeing and resilience. From design to screen,
fashion and textiles to heritage, they are generating
high-quality employment and innovation.
“UKRI’s creative industries investments, including CoSTAR,
Creative Catalyst and the Creative Industry Clusters Programme,
will catalyse the research and innovation that are crucial for
this fast-growing and important sector.
“The creative industries are now firmly embedded in the research
and development ecosystem, ensuring that the UK remains a genuine
world leader in the industries of the future.”
Stephen Page, Chair of Faber & Faber said:
"The golden thread of education and skills pathways that support
careers for all in the creative industries is vital to their
continued growth and outstanding success. I welcome the Sector
Vision’s commitment to building the future workforce our industry
needs, with opportunities for people from all backgrounds, and
look forward to continued close working between Government and
Industry towards realising that goal.”
BRIT Awards Rising Star nominee beabadoobee said:
“The funding from the Music Export Growth Scheme came at a great
point in my career and gave me a helping hand. I’m happy to know
the scheme is being extended and more money will be coming into
music to help even more new artists breakthrough. This will all
help in building artists fanbases in the UK and around the
world.”
Sophie Jones, Chief Strategy Officer and Interim CEO of the
British Phonographic Institute said:
“At a time when UK artists face greater competition than ever
before in a now truly global music market, the Music Export
Growth Scheme is an invaluable resource for those independent
artists and music companies looking to export their music around
the world. The scheme is already well over-subscribed, and with
this additional investment, the scheme will be able to help even
more deserving artists achieve global success. We are delighted
that the Government has recognised the excellent return on
investment that MEGS presents and has moved to support
independent artists and music in this way.”
Daniel Wood, Co-CEO of video games trade body Ukie said:
“The games industry welcomes the Secretary of State’s ambition to
boost the creatives industries. Today’s vision cements what we
have always said that the UK games industry is an engine of
economic growth - creating high quality jobs across the whole of
the UK, contributing over £5 billion in GVA with 80 per cent
outside London and Southeast.
“We are also pleased to see that the government continues
to recognise the importance of the country’s games industry and
is committing an additional £5 million to the UK Games Fund.
Today’s announcement of additional funding will support even more
UK games businesses to scale up by accessing the finance they
need to create the next generation of games, whilst also
developing the innovative and original content a global audience
of billions love.
ENDS
ADDITIONAL ANNOUNCEMENT INFORMATION
Convergent Screen Technologies and performance in Realtime
(CoSTAR)
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The national CoSTAR lab and three regional R&D labs will
ensure the UK has the skills and infrastructure to stay on
the cutting-edge of new virtual production techniques in
film, TV and live events which involve using
computer-generated imagery (CGI), augmented reality and
motion capture to create ‘virtual sets’. Instead of adding
visual effects and CGI in post-production, virtual production
allows filmmakers and theatre directors to create large-scale
digitally-generated environments using LED panels that
performers can interact with in real-time, as a quicker and
less expensive alternative to green screens. The technology
has been used in the ABBA Voyage live concert and the Batman
and Minecraft immersive experiences in the UK, as well on
Disney’s hit show The Mandalorian.
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Today’s announcement of the preferred bidders for CoSTAR is
subject to internal government approvals processes, and where
relevant, commercial discussions with external partners.
Partner organisations such as BT, the National Film and
Television School, Vodafone, Studio Ulster and Screen
Yorkshire have today announced they will invest at least
£63.3 million in CoSTAR. The programme will also include an
Insight and Foresight Unit led by Goldsmiths and the BFI.
More information on the CoStar preferred bidders:
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National lab
Led by Royal Holloway, University of London. Core
partners: Pinewood Studios, disguise, BT, Surrey County
Council, Buckinghamshire Local Enterprise
Partnership, University of Surrey, Abertay
University, National Film and TV School (NFTS).
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Regional labs
West Yorkshire - Led by York University. Located at Production
Park Studios, West Yorkshire. Core partners: Production Park,
Screen Yorkshire, Vodafone, Wakefield Council, North Yorkshire
LEP.
Dundee - Led by Abertay University. Located at Waters Edge
Studios. Core partners: Codebase, Edinburgh University,
Interface, Scottish Enterprise, 4J Studios
Belfast - Led by Ulster University. Located at Studio Ulster.
Core partners: BBC Northern Ireland, Belfast Harbour, Humain Ltd,
Northern Ireland Screen, Studio Ulster
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Insight and Foresight Unit
Consortium led by Goldsmiths, University of London. Core
partners: BFI, University of Edinburgh, Loughborough
University, Julies Bicycle, Olsberg SPI, Arup Group.
Creative Industries Clusters programme
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The creative industries tend to concentrate in geographic
areas, forming ‘clusters’ - groups of creative businesses
which grow quicker together by collaborating and competing
with each other. Since 2018, the Arts and Humanities Research
Council’s Creative Industries Clusters programme has
supported nine creative clusters in the UK:
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Bristol + Bath Creative R&D - Screen and performance
industries in Bristol, Bath and South West England
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Business of Fashion, Textiles and Technology -
Fashion and textiles inLondon
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Clwstwr - Media production in Cardiff, Wales
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Creative Informatics - Data for creative entrepreneurs in
Edinburgh, Scotland
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Future Fashion Factory - Fashion and textiles in Leeds,
Yorkshire and the Humber
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Future Screens NI - Film, broadcast and animation in
Northern Ireland
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InGAME - Video games in Dundee, Scotland
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StoryFutures - Screen industries in London
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XR:Stories - Immersive and Virtual Reality in
Yorkshire and the Humber
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Collectively, these research and innovation clusters have
generated £252 million of co-investment, engaged over 2,500
businesses and 60 research organisations, trained over 3,500
industry professionals and academics, supported 900 business
R&D projects and created or safeguarded more than 4,000
jobs.
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Research commissioned by DCMS has found there are at least 55
creative clusters across the UK, and an open competition to
be launched later this year will be held to identify at least
six new clusters that will be supported by the £50 million in
funding.
Create Growth programme
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The six regions in the Create Growth Programme are: Greater
Manchester, East Anglia, North East England, South West,
South East and East Midlands. The next six regions to be
supported will be selected through an open competition
expected to be launched in late autumn.
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Today Innovate UK is announcing that 108 creative industry
businesses across the six current regions will share in £3
million of funding from the programme, to help them access
business support, finance and investor capacity-building
activities. The businesses in sectors such as gaming, music
and marketing are based in Greater Manchester, the West of
England with Cornwall and the Isles of Scilly, Norfolk,
Suffolk and Cambridgeshire, Leicestershire, Derbyshire and
Lincolnshire, Kent, Essex, East and West Sussex, the North
East of England.
Creative Catalyst
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Over 200 creative companies across the UK have received a
share of £10 million of innovation funding today from the
first round of Innovate UK’s £30 million Creative Catalyst,
to help them commercialise their creative ideas. As part of
the programme the successful companies also will receive
business growth support, join a peer network to encourage
collaboration and have access to international missions to
help expand their global ambitions. The Creative Catalyst
also provides additional co-funding opportunities with the
investor community to support the high-growth potential
companies and encourage earlier stage investment from the
private sector.
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The majority of today’s funding is going to companies outside
of the Greater Southeast, focusing on 14 identified creative
clusters including: Bath, Belfast, Birmingham, Bristol,
Cardiff, Edinburgh, Exeter, Glasgow, Leeds, Liverpool,
Manchester, Newcastle, Nottingham and Sheffield. Every
corner of the UK had successful projects from the north of
Aberdeenshire to the tip of Cornwall.
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The projects covers the whole of the UK creative industries
from AI, to supporting architects’ creative processes, to
virtual production in live performance, and from metaverse
integration for the music industry to recycling innovations
in the children’s publishing sector.
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Innovate UK has also today announced a new partnership
between the Creative Catalyst Programme and Creative UK. This
new partnership will engage with key senior industry
stakeholders and create exciting funding opportunities for
small and micro businesses to address important industry
challenges.
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Finally, Innovate UK is announcing that the first Creative
Catalyst sector-specific competition will focus on MusicTech.
The £1m competition will launch later in the year, with a
scope which has been co-designed by industry.
UK Games Fund
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The UK Games Fund is run by non-profit UK Games Talent and
Finance Community Interest Company (UKGTF). UKGF launched in
2015 and is based in Dundee. The fund provides grants for
prototype funding (up to £30k) and supports graduate talent
development through its DunDev and Tranzfuser
programmes.
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£5 million in additional investment will provide UK games
studios with larger grants for content funding, supporting
development of intellectual property that will allow
companies to attract investment and reach their next stage of
growth.
Royal Challenge
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In partnership with the Royal Anniversary Trust, the
government will launch the Coronation Challenge. It will
bring together the brightest minds in academia and industry
to provide recommendations on how the UK can best seize the
opportunities that will come from leveraging nascent
technologies, from AI, to VR, and AR, within the creative
industries.
Further quotes from recording artists who have previously
benefitted from the Music Export Growth Scheme (MEGS):
Femi Koleoso from Ezra Collective said:
“Touring is one of the most important ways we’ve been able to
connect with our fans - it’s such a special moment to see music
that you’ve written and recorded connect with people in real
life. We’re so thankful to the smaller, grass roots venues across
the country and further afield as part of our worldwide touring
that offer a sanctuary and a first chance for so many artists.
They are vital to the infastructure of touring, and for artists
that are really looking to build a career in music. Playing a
Hammersmith Apollo show has an extra special meaning when you’ve
played a show at Fox and Firkin as part of the journey. And
playing St Davids Hall means the most when you kicked off your
live journey in Cardiff at the Gwidhw. There’s no Glastonbury
festival without being given a chance at Thekla.”
Tom Speight said:
“The Creative Sector Vision and its investment into music is to
be welcomed. As an artist who has directly benefitted from
Music Export Growth Scheme funding in the past - helping me to
land a No.1 single in Brazil - and who is looking to grow my fan
base across the UK from playing grass route venues to performing
to thousands of people, I know only too well just how much of a
difference any kind of funding boost will make. I hope this acts
as a base for more support in future.”
Yazmin Lacy said:
“Being able to tour my debut album was an incredibly special
opportunity - and without the support of MEGS current cost and
visa pressures would have literally meant this to be impossible.
It would have meant an opportunity to realise the true potential
of my music and lay solid foundations to grow and move towards
considering myself a career artist would have had to have been
abandoned. I am so grateful to be able to build further on the
amazing foundations MEG funding enabled me, specifically in North
America - already planning a return headline tour based on the
reception to my first. It’s quite honestly invaluable and there’s
no other way I would have been able to take that leap otherwise.”
Notes to Editors
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Under the government’s definition, the ‘creative industries’
consist of the following subsectors: Advertising;
Architecture; Crafts; Design and designer fashion; Film, TV,
radio and photography; Museums, galleries and libraries;
Music, performing and visual arts; Publishing; and software
and computer services (including video games).
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The Chancellor has identified five key industries that will
drive the economic growth of the UK, meeting a key priority
of the Prime Minister. The Creative Sector is one of those
industries which is being supported with targeted funding,
with other sectors also benefiting from regulatory reform,
ensuring the UK’s most successful sectors continue to be
world leading.
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Alongside this sector-specific approach the Chancellor
unveiled plans to tackle two key barriers holding back UK
growth with reforms that will bring 100,000 more people into
the jobs market and an effective cut to corporation tax of
£27 billion to foster business investment.
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This focus on growth matters because it means more jobs and
better opportunity spread across the country, so it is
welcome news that both the IMF and the OECD have upgraded the
UK’s growth prospects in recent weeks.
Creative Industries Council
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Industry and government will work together to deliver on the
Sector Vision’s ambitions, coordinated through the Creative
Industries Council. The Creative Industries Council (CIC) is
a forum which brings together industry leaders from all parts
of the creative industries with government ministers, to
address challenges and opportunities facing the UK’s creative
industries. The CIC is co-chaired by Sir Peter Bazalgette and
the Secretaries of State for DCMS and the Department for
Business and Trade. Its membership was refreshed in January
2023, to ensure it is well placed to convene, motivate and
drive delivery of the shared ambitions set out in the Sector
Vision.
Creative sector tax reliefs
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In 2022, the UK saw record film and high-end TV production
expenditure of £6.27 billion. Inward investment, attracted by
generous tax reliefs, accounted for 88% of the total spend on
films (£1.74 bn).
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The Chancellor announced at Spring Budget
2023 that film and TV tax reliefs will be reformed to a
single refundable expenditure credit - the ‘Audio-Visual
Expenditure Credit’, which will be calculated directly from
qualifying expenditure with a rate of 34% for film and
high-end TV productions and 39% for children’s TV and
animation TV.
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Reforms to the audio-visual tax reliefs will ensure the tax
system continues to drive growth in our world-leading
creative industries and delivers on the government’s
commitment to building an enterprise economy. The government
has also extended reliefs to theatres, orchestras, museums
and galleries for two years to boost investment following the
pandemic.