As part of the response, it has been announced that DCMS
will launch a call for evidence into the impact of loot
boxes on in-game spending and gambling-like behaviour later
this year.
Loot boxes are items within video games that can be
purchased or earned where the player does not know what
they will get until after the transaction is completed.
These can include power-ups and cosmetic upgrades, known as
skins.
The video games sector is a key part of the UK’s
world-leading creative industries, contributing £2.6
billion in 2018 and growing more than 16 times faster than
the wider UK economy since 2010.
However, the DCMS Select Committee’s report on Immersive
and Addictive Technologies highlighted important issues
facing some users in this fast-changing space.
The response published by the department today sets out the
steps the government is taking to address these concerns
and protect audiences across the UK.
Minister for Digital and Culture, , said:
During the coronavirus pandemic, we have seen more people
than ever before turn to video games and immersive
technology to keep them entertained and to stay in touch
with friends and family.
These innovations can present challenges though as well
as opportunities, which is why we are taking the
necessary steps to protect users and promote the safe
enjoyment of this dynamic industry.
The government has committed to tackling issues around loot
boxes in response to serious concerns about this model for
in-game purchasing. A call for evidence on loot boxes will
examine links to gambling-like behaviour and excessive
spending in games. The findings will provide a solid
foundation for future steps and will be considered
alongside a review of the Gambling Act.
In addition to the call for evidence, the government will
contribute to further research in this area. DCMS will set
a framework for a programme of research into the impact of
video games on behaviour, informed by workshops with
academia and industry.
The increased time at home in recent weeks has highlighted
the increasing popularity of esports in the UK through
events linking gaming to traditional sports like the
Formula One virtual Grand Prix series and the ePremier
League Invitational. Today’s response also includes plans
to develop on the potential of this burgeoning industry
whilst ensuring the safety of competitors and audiences is
paramount. DCMS will host a ministerial roundtable with a
wide range of stakeholders to explore the future of esports
in Britain.
The full response to the Select Committee report can be
read here. Further
details on the measures announced, including the call for
evidence, will be released in due course.